//HEATABLE ITEMS

In order to properly forge recipes, some items must be heated
Any metal item(Excluding iron shards) require heating before use.
Heat up items by putting them in a forge, and wait until they hit workable(they heat faster and higher when the forge is hotter)
Align the recipes as displayed, and make sure all heatable items say "workable",




//FORGING

To create an item, you must hit the anvil with a hammer. without Advanced Forging active in config(on by default) it's a matter on
left clicking until it finishes(one hit every second). With Advanced Forging active: a metre will display up top, you need to keep
the white marker above the green marker. Left clicking(heavy hit) fills more progress, but brings the quality metre down, right clicking(Light hit)
Moves the quality metre up but fills less progress. Optimal times are 1 second every heavy hit, and about half a second for light hits.
ALternate heavy hits in 1 second intervals, then light hits in half second intervals to even out.

Forging is instant in creative mode(just right click with hammer)




//ANVIL TIERS

Anvils are tiered in 2 ways:

Material:
The material of the anvil determines the best material it can forge. Stone can only forge copper,tin and bronze, Iron can forge silver, iron
and other basic metals(aswell as those of the stone anvil), steel can forge advanced metals(any metal in the mod so far)

Size:
There are small anvils, and there are anvils. Small anvils are cheap and functional for most purposes. A Full-Sized anvil can forge anything
that the small anvil can, only has a larger grid space for bigger recipes. Small anvils have a 5x4 grid, and Full-Sized anvils have an 8x5 grid.




//HAMMER TIERS

The material of a hammer determines the amount of progress filled, the durability, and enchantment power. Hammers with a high enchantment power
are able to hold stronger enchantments.

Ornate hammers are able to forge exotic materials such as dragonforge and ignotumite. Materials such as these can not be crafted with other hammers

